IE 179: Gender and Computer Games
Spring 2005
Lecture
T&Th 2:45-4, LAC
Lab
T 4-5:30, Parsons 1285
Professors
Marianne deLaet, Dept. of Humanites and
Social Sciences
Z Sweedyk, Dept. of Computer Science
What This Course Is About
The course provides elementary instruction and practice in computer game design,
paired with training and exercise in the methods of cultural analysis of gender.
In the first part of the course, you will play games, and observe others playing
games, then analyze if and how gameplay varies by gender. In the second part
of the course, you will plan and execute an experiment on gendered nature player
experience. To do this you must develop a simple computer game designed to tease
out such gender differences. You will build the game using a framework we provide.
In the remainder of the course you will use your new insights on gender and
gameplay to conceive, design, and build a computer game that is explicitly targeted
toward women. This game will be built off of a game engine we provide.
Grades
Class participation 10%
Paper 20%
Project 1: Game Observation Exercise 10%
Project 2: Flash game 20%
Final project 40%
NB. This course counts as a distribution requirement in social science (STS)
Textbooks
Mismeasure of Women by Carol Tavris, Touchstone, 1993.
From Barbie to Mortal Kombat by Justine Cassell and Henry Jenkins (eds.), MIT
Press, 2000.
Rules of Play by Katie Salen and Eric Zimmerman, MIT Press, 2003.
For schedule, mailing list, wiki pages, and links see http://www.cs.hmc.edu/courses/2005/spring/ie179